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Messages - Devil_Spawn

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1
Stardrift Empires Discussion / Re: A new feature added today
« on: September 01, 2019, 04:45:45 PM »
got to admit i build h mines on my feeder planets as they are unlikley to be used for production otherwise and then i dump that into a daily z fleet growth..not a lot mind but a constant growth none the less.

2
Feature Suggestions / Research Lab extension
« on: April 26, 2019, 11:32:01 AM »
I think that the research lab should be looked into and altered...

The research times are now at crazy levels...so what i`d like to see is arcnet extended to be able to build extra research labs on moons and thus cut down our research times.

3
Stardrift Empires Discussion / Re: god this game is DEAD,DEAD,DEAD
« on: December 08, 2018, 06:34:07 AM »
one of the reasons i came back was i missed the game....  when i came back though i was no longer a pvp player..i switched to npc farming instead as  the z game is a better way of playing to suit my life atm...


I do miss the hunt and kill big time though.... got a feeling i`ll be on the hunt again real soon .

4
right a fix for the scripts if you have a little know how and don`t mind a little editing..

from what i have seen you can get the scripts working again my changing http to https in the address lines..

from my add res total script
// ==UserScript==
// @name          AddResTotal
// @namespace     http://www.eljercode.com
// @description   Add Resources Total to Fleets Page, as well as the number of cargo ships to transport all resources
// @include       https://*starfleet*.com/fleet*
// @include       https://*starfleet*.com/buildings/shipyard*
// @include       https://*starfleet*.com/galaxy/show*
// @include       https://*starfleet*.com/messages*
// @include       https://*stardrift*.com/fleet*
// @include       https://*stardrift*.com/buildings/shipyard*
// @include       https://*stardrift*.com/galaxy/show*
// @include       https://*stardrift*.com/messages*
// @version       2.5.1

prior to me changing them they all said http..... did this and they all worked again.

there is also a fix for open parser as well ..a simple copy n paste...of the following will do it..make sure it replaces prior text..
// ==UserScript==
// @name Open Parser
// @description Autoupload every galaxy screen you see in any version of Starfleet Commander or Stardrift Empires!
// @include *stardriftempires.com/galaxy*
// @include *stardriftempires.syfygames.com/galaxy*
// @include *https://playstarfleet.com/galaxy*
// @include *playstarfleetextreme.com/galaxy*
// @connect *openparser.com*
// @version 1.0.15
// ==/UserScript==
// Thanks to Lytjohan and Eljer for letting me base this off their userscripts and Rob for help in writing more compressed code!

(function(){

//VERSION INFO
var version = "1.0.15";

//SET UPLOAD PATH BASED ON GAME!
var servers = {
"stardriftempires.com":"sde.openparser.com",
"fb.stardriftempires.com":"sde.openparser.com",
"ssl.fb.stardriftempires.com":"sde.openparser.com",
"stardriftempires.syfygames.com":"sde.openparser.com",
"kong.stardriftempires.com":"sde.openparser.com",
"playstarfleet.com":"sfo.openparser.com",
"fb.playstarfleet.com":"sfo.openparser.com",
"ssl.fb.playstarfleet.com":"sfo.openparser.com",
"ssl.playstarfleet.com":"sfo.openparser.com",
"uni2.playstarfleet.com":"uni2.openparser.com",
"fb.uni2.playstarfleet.com":"uni2.openparser.com",
"ssl.fb.uni2.playstarfleet.com":"uni2.openparser.com",
"playstarfleetextreme.com":"x1.openparser.com",
"fb.playstarfleetextreme.com":"x1.openparser.com",
"ssl.fb.playstarfleetextreme.com":"x1.openparser.com",
"uni2.playstarfleetextreme.com":"x2.openparser.com",
"fb.uni2.playstarfleetextreme.com":"x2.openparser.com",
"ssl.fb.uni2.playstarfleetextreme.com":"x2.openparser.com",
"nova.playstarfleet.com":"nova.openparser.com",
"fb.nova.playstarfleet.com":"nova.openparser.com",
"ssl.fb.nova.playstarfleet.com":"nova.openparser.com",
"tournament.playstarfleet.com":"tournament.openparser.com",
"fb.tournament.playstarfleet.com":"tournament.openparser.com",
"ssl.fb.tournament.playstarfleet.com":"tournament.openparser.com",
"nova.stardriftempires.com":"sdenova.openparser.com",
"fb.nova.stardriftempires.com":"sdenova.openparser.com",
"ssl.fb.nova.stardriftempires.com":"sdenova.openparser.com",
"conquest.playstarfleet.com":"conquest.openparser.com",
"fb.conquest.playstarfleet.com":"conquest.openparser.com",
"ssl.fb.conquest.playstarfleet.com":"conquest.openparser.com",
"guns.playstarfleet.com":"guns.openparser.com",
"fb.guns.playstarfleet.com":"guns.openparser.com",
"ssl.fb.guns.playstarfleet.com":"guns.openparser.com",
"uni3.playstarfleet.com":"uni3.openparser.com",
"fb.uni3.playstarfleet.com":"uni3.openparser.com",
"ssl.fb.uni3.playstarfleet.com":"uni3.openparser.com",
"eradeon.playstarfleet.com":"eradeon.openparser.com",
"fb.eradeon.playstarfleet.com":"eradeon.openparser.com",
"ssl.fb.eradeon.playstarfleet.com":"eradeon.openparser.com",
"eradeon2.playstarfleet.com":"eradeon2.openparser.com",
"fb.eradeon2.playstarfleet.com":"eradeon2.openparser.com",
"ssl.fb.eradeon2.playstarfleet.com":"eradeon2.openparser.com",
"eradeon3.playstarfleet.com":"eradeon3.openparser.com",
"fb.eradeon3.playstarfleet.com":"eradeon3.openparser.com",
"ssl.fb.eradeon3.playstarfleet.com":"eradeon3.openparser.com",
"conquest2.playstarfleet.com":"conquest2.openparser.com",
"fb.conquest2.playstarfleet.com":"conquest2.openparser.com",
"ssl.fb.conquest2.playstarfleet.com":"conquest2.openparser.com",
"uni4.playstarfleet.com":"uni4.openparser.com",
"fb.uni4.playstarfleet.com":"uni4.openparser.com",
"ssl.fb.uni4.playstarfleet.com":"uni4.openparser.com",
"nova2.playstarfleet.com":"nova2.openparser.com",
"fb.nova2.playstarfleet.com":"nova2.openparser.com",
"ssl.fb.nova2.playstarfleet.com":"nova2.openparser.com",
"x3.playstarfleet.com":"x3.openparser.com",
"fb.x3.playstarfleet.com":"x3.openparser.com",
"ssl.fb.x3.playstarfleet.com":"x3.openparser.com",
"conquest3.playstarfleet.com":"conquest3.openparser.com",
"fb.conquest3.playstarfleet.com":"conquest3.openparser.com",
"ssl.fb.conquest3.playstarfleet.com":"conquest3.openparser.com",
"nova3.playstarfleet.com":"nova3.openparser.com",
"fb.nova3.playstarfleet.com":"nova3.openparser.com",
"ssl.fb.nova3.playstarfleet.com":"nova3.openparser.com",
"x4.playstarfleet.com":"x4.openparser.com",
"fb.x4.playstarfleet.com":"x4.openparser.com",
"ssl.fb.x4.playstarfleet.com":"x4.openparser.com",
};
var domain = servers[window.location.hostname];
if(!domain)return;
var path_to_upload = "https://"+domain+"/listener.php";
var search_path = "https://"+domain+"/search.php";
var galaxy_search = "https://"+domain+"/galaxyfeedback.php";

//SET COUNTERS FOR PARAMATERS PURPOSES AND STRING TO APPEND TO
var y = "1";
var string1="";
var string2="";

//SET TIME IN UNIX FORMAT
var timedate = Math.round(+new Date()/1000);

//WHAT IS OUR CURRENT PLANET SO WE CAN GET BACK HERE
var activate_p = document.URL.match(/activate_planet=([0-9]*)/);
var current_p = document.URL.match(/current_planet=([0-9]*)/);

if (activate_p) {
planet_id = activate_p[1];
} else if (current_p) {
planet_id = current_p[1];
} else {
planet_id = 0;
}

//SET GALAXY AND SYSTEM SO WE KNOW WHERE WE ARE
var galaxy=document.getElementById('galaxy').getAttribute('value');
var system=document.getElementById('solar_system').getAttribute('value');

//SET THE TABLE ROWS WE'RE GOING TO TRANSVERSE
var vTRs=document.getElementById('planets').getElementsByTagName('tr');

//IS THIS OUR GALAXY?
var ownsystem = document.querySelector(".own");
if(ownsystem) {document.querySelector(".colonized_planets").innerHTML+=" - Open Parser: <span style='color: blue;'>NOT PARSED</span>.";}

//LET'S LOOP THROUGH THE TABLE
if(!ownsystem){
for (i=1;i<vTRs.length;i++) {

//IS THIS A PLAYER OR NPC?
if (vTRs.querySelector(".player .not_attackable, .player .attackable") != null) {
var vPlayer=vTRs.querySelector(".player .not_attackable, .player .attackable");
} else {
var vPlayer=vTRs.querySelector(".player");
}

//WAS THERE A PLAYER OR NPC IN THE SLOT? IF NO OR SELF, SKIP IT!
if (vPlayer!=null) {
if (vPlayer.innerHTML.replace(/^\s+|\s+$/g, "").length>0) {

//WHAT SLOT ARE WE IN?
var slot=vTRs.getAttribute('id').substr(7);

//IS IT A HEPH?
if (vTRs.querySelector(".name").getElementsByTagName('img')[0] != null) {
slot+='h';
}

//WHAT IS THE PLANET NAME?
if (vTRs.querySelector(".name .attackable, .name .not_attackable") !=null) {
var planetNameEl = vTRs.querySelector(".name .attackable, .name .not_attackable");
var planetName = planetNameEl.textContent.trim();
} else {
var planetNameEl = vTRs.querySelector(".name");
var planetName = planetNameEl.textContent.trim();
}

//WAS THERE ACTIVITY ON THE PLANET?
var planetActivity = "";
if (vTRs.querySelector(".activity")!=null) {
planetActivity=vTRs.querySelector(".activity").innerHTML;
}

//WHAT IS THE PLAYER RANK?
var rank='';
if(vPlayer.getElementsByTagName('span').length>0) {
var rank=vPlayer.getElementsByTagName('span')[vPlayer.getElementsByTagName('span').length-1].innerHTML.replace(/^\s+|\s+$/g, "").substr(1).replace(/,/g,'');
}

//WHAT IS THE PLAYER NAME?
if(vTRs.querySelector(".player .not_attackable, .player .attackable") !=null){
var playername = vTRs.querySelector(".player .not_attackable, .player .attackable").getElementsByTagName("a")[1].textContent.trim().replace('\u200E','');
} else {
var playername = vTRs.querySelector(".player").innerHTML.replace(/<span[^>]*?>[\s\S]*?<\/span>/gi, '').replace(/<button[^>]*?>[\s\S]*?<\/button>/gi, '').trim();
}

//WHAT IS THE PLAYER STATUS?
var statsymbol='';
if(vTRs.querySelector(".status .symbols")!=null) {
var statsymbol=vTRs.querySelector(".symbols").textContent.trim();
}

//IS THE PLAYER IN AN ALLIANCE? IF SO, WHICH ONE?
var alliance='';
if(vTRs.querySelector(".alliance .attackable, .alliance .not_attackable")!=null) {
var alliance=vTRs.querySelector(".alliance .attackable, .alliance .not_attackable").textContent.trim();
}

//BUILD THE URL STRING AND SPLIT IF TOO LONG
var temp = [slot, playername, statsymbol, alliance, rank, planetName, planetActivity];
for(var j=0; j<temp.length; ++j){
temp[j] = "v"+y+""+j+"="+encodeURIComponent(temp[j]);
}

temp = temp.join("&");
string1 += "&" + temp;
}
}

//INCREASE VARIABLES FOR NEXT PARAMETERS
y++;
}

//PREPARE STRING TO SEND!
var urlstring = "info=" + version + "&g=" + galaxy + "&s=" + system + "&t=" + timedate + string1.replace(/,undefined/,"");

//LET'S SUBMIT THOSE STRINGS!
try {
try {
//LET'S TRY FOR FIREFOX FIRST!
GM_xmlhttpRequest({
method: 'POST',
url: path_to_upload,
headers: {
"Content-Type": "application/x-www-form-urlencoded"
},
data: urlstring,
onload: function(response) {
if(response.status == 200) {
document.querySelector(".colonized_planets").innerHTML+=" - Open Parser: <span style='color: rgb(10, 255, 10);'>PARSED</span>.";
} else if (response.status == 405) {
showAdvisory("https://"+domain+"/open_parser.user.js", "<br />Open Parser Update Required. Click here to update now.");
document.querySelector(".colonized_planets").innerHTML+=" - Open Parser: <span style='color: red;'>NOT PARSED</span>.";
} else if (response.status == 412) {
document.querySelector(".colonized_planets").innerHTML+=" - Open Parser: <span style='color: blue;'>PARSED</span>.";
}
}
});
}
catch (e) {
//NOT FIREFOX? GOOD. LET'S TRY THE NORMAL WAY NOW.
try {
var req = new XMLHttpRequest();
req.open('POST', path_to_upload, true);
req.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
req.onreadystatechange = function() {
if(req.readyState == 4 && req.status == 200) {
document.querySelector(".colonized_planets").innerHTML+=" - Open Parser: <span style='color: rgb(10, 255, 10);'>PARSED</span>.";
} else if (req.readyState == 4 && req.status == 405) {
showAdvisory("https://"+domain+"/open_parser.user.js", "<br />Open Parser Update Required. Click here to update now.");
document.querySelector(".colonized_planets").innerHTML+=" - Open Parser: <span style='color: red;'>NOT PARSED</span>.";
} else if (req.readyState == 4 && req.status == 412) {
document.querySelector(".colonized_planets").innerHTML+=" - Open Parser: <span style='color: blue;'>PARSED</span>.";
}
}
req.send(urlstring);
} catch (e) {
document.querySelector(".colonized_planets").innerHTML+=" - Open Parser: <span style='color: red;'>NOT PARSED</span>.";
}
}
} catch (e) {
document.querySelector(".colonized_planets").innerHTML+=" - Open Parser: <span style='color: red;'>NOT PARSED</span>.";
}

//CREATE WARNING BOX IF UPDATE NEEDED
function showAdvisory(url, title) {
var el = document.getElementById("sticky_notices");
var div = document.createElement("div");
var span = document.createElement("span");
var a = document.createElement("a");
div.setAttribute("class", "notice");
span.setAttribute("class", "notice_icon");
div.appendChild(span);
a.setAttribute("href", url);
a.innerHTML = title;
div.appendChild(a);
el.appendChild(div);
}

}

//INJECT SOME FORMATTING IN TO THE PAGE TO MAKE THE ? WORK!
function injectscriptJs() {
var d = document;
var scr = d.createElement('script');
scr.type = "text/javascript";
scr.src = 'https://openparser.com/open_parser_server.js';
d.getElementsByTagName('head')[0].appendChild(scr);
}

injectscriptJs()

//PUT O! and ? IN GALAXY
for (i=1;i<vTRs.length;i++) {
if (vTRs.querySelector(".own .player .not_attackable") !=null) {
var playername = vTRs.querySelector(".player .not_attackable").textContent.replace(/#[\d,]*/g, "").trim().replace('\u200E','');
vTRs.querySelector(".player .not_attackable, .player .attackable").innerHTML += "<a href='" + search_path + "?cp=" + planet_id + "&search=p&exact=true&query=" + encodeURIComponent(playername).replace(/!/g, '%21').replace(/'/g, '%27').replace(/\(/g, '%28').replace(/\)/g, '%29').replace(/\*/g, '%2A') + "' target='_blank'>O!</a>";
vTRs.querySelector(".actions").innerHTML += "<a href='javascript:void(0);' onclick=setPos(this);getColString('" + galaxy_search + "?req=galsearch&g=" + galaxy + "&s=" + system + "&slot=" + slot + "&player=" + encodeURIComponent(playername).replace(/!/g, '%21').replace(/'/g, '%27').replace(/\(/g, '%28').replace(/\)/g, '%29').replace(/\*/g, '%2A') + "&cp=" + planet_id + "');> ? </a>";
} else if (vTRs.querySelector(".player .not_attackable, .player .attackable") != null) {
var playername = vTRs.querySelector(".player .not_attackable, .player .attackable").getElementsByTagName("a")[1].textContent.trim().replace('\u200E','');
vTRs.querySelector(".player .not_attackable, .player .attackable").innerHTML += "<a href='" + search_path + "?cp=" + planet_id + "&search=p&exact=true&query=" + encodeURIComponent(playername).replace(/!/g, '%21').replace(/'/g, '%27').replace(/\(/g, '%28').replace(/\)/g, '%29').replace(/\*/g, '%2A') + "' target='_blank'>O!</a>";
vTRs.querySelector(".actions").innerHTML += "<a href='javascript:void(0);' onclick=setPos(this);getColString('" + galaxy_search + "?req=playersearch&player=" + encodeURIComponent(playername).replace(/!/g, '%21').replace(/'/g, '%27').replace(/\(/g, '%28').replace(/\)/g, '%29').replace(/\*/g, '%2A') + "&cp=" + planet_id + "');> ? </a>";
} else if(vTRs.querySelector(".name") != null) {
if (vTRs.querySelector(".name").textContent.trim() == "Unavailable") {
slot = vTRs.querySelector(".slot").textContent.trim();
vTRs.querySelector(".actions").innerHTML += "<a href='javascript:void(0);' onclick=setPos(this);getColString('" + galaxy_search + "?req=hephsearch&g=" + galaxy + "&s=" + system + "&slot=" + slot + "&cp=" + planet_id + "');> ? </a>";
}
}
}


})();

5
Stardrift Empires Discussion / Re: Site Updated
« on: November 17, 2017, 05:01:54 PM »
add res total is missing
frs assist is missing
can email them if you want them to add onto the site.



6
Stardrift Empires Discussion / Re: Hypocrites..
« on: October 21, 2017, 08:02:54 AM »
damn i cant believe this was that long ago... two years later i`m back for a little blast...

7
Feature Suggestions / shipyard items
« on: May 25, 2016, 06:17:33 PM »
suggestion, the game has moved on so far since a big fleet was just a few thousand prom or z, now the fleets are in the trillions and more, and our shipyard ques are also massive...

well a change i would like to see would be a couple of tweaks to the info given in the shipyard.. you already show a small amount of info after they are added to a queue.. what i would like to see is a user adapted bit of coding from yourselves to show some basic production times

for example the code would work out amount per minute, per hour, per day, per week and have that info available when you hover over the ship info.

some key info like this would aid people in working out production queues to suit their needs rather than the just dump it method it is now and an end user script to work out the overall time left..

8
Stardrift Empires Discussion / Re: god this game is DEAD,DEAD,DEAD
« on: January 29, 2016, 11:01:56 PM »
you are right Scoticus they don`t care....

They should never have unlocked NPC to grow with people as this made the game blow out and most pvp was eliminated almost overnight.

Prior to NPC we all hunted each other... some of us was pretty good at killing peeps fleets, but back then fleets wasn`t so huge that they needed a bank loan to purchase trade merchants to keep up with the fuel.

 Its not going to change now and will eventually just dwindle away till there is just a small handfull of players left..


I know i won`t be back active(RL issues) .. and simply not gonna put cash into it anymore so the acc will remain in perpetual v. 

been here from the start of the uni, so i will be around when they turn the lights out...

9
Stardrift Empires Discussion / Re: Zeus numbers on NPC
« on: November 10, 2015, 08:05:30 PM »
Storm... in sfco NPC have zero zeus no matter what size you are or what your fleet make up is... this is why i asked...


10
yeah 4.5b charons is a very very odd fleet make up for sure..

it has no cargo capacity to make it of any use but for fodder..


but many players pad there fleets with useless fleet...


11
Stardrift Empires Discussion / Re: Zeus numbers on NPC
« on: October 19, 2015, 05:18:45 PM »
last night prior to launch only 12 of 67 esp reports had little or no zeuss of that 12 not one of them was above 1.5b dsp .....

don`t get me wrong i hit two with zero z but was only piddlers of around 500m dsp...

however the higher rankers still have many many thousands and millions of z to plough through...

let me post an example of a small NPC from SFCO and they have been like this for at least 4/5 days that i have seen since i got wind and came out of d to investigate.... this is a probe rep from one earlier today..
Encounter Abandoned Colossus Platform [11:405:10e] has:
RESOURCES:
* ore: 1,765,462,944,884 
* crystal: 3,844,650,830,194 
* hydrogen: 2,860,560,452,872 
================================
Total plunder: 4,235,337,113,975 (33882697 carm / 169413485 herc / 847067423 atlas)
DSP: 3,887,012,707,366 (105552386471 Dios / 422209545881 Zags)

SEEKERS'S SHIPS:
* Artemis Class Fighter: 7,285,492,801
* Atlas Class Cargo: 14,718,487,927
* Apollo Class Fighter: 6,236,881,091
* Zagreus Class Recycler: 1,539,970,301
* Hercules Class Cargo: 21,724,798,298
* Dionysus Class Recycler: 20,204,802,283
* Poseidon Class Cruiser: 21,806,991,651
* Carmanor Class Cargo: 26,773,333,244
* Athena Class Battleship: 3,851,531,204
* Ares Class Bomber: 374,601,304
* Hades Class Battleship: 6,816,016,545
* Prometheus Class Destroyer: 36,459,684,313

DEFENSES:
* Missile Battery: 29,232,605,118
* Laser Cannon: 71,056,174,307
* Pulse Cannon: 61,110,108,370
* Particle Cannon: 40,414,698,725
* Decoy: 1
* Gauss Cannon: 128,207,544,986
* Large Decoy: 1
* Plasma Cannon: 13,860,818

TECHS:
* Armor Tech: 19
* Weapons Tech: 19
* Shield Tech: 19
and another
Encounter Large Floating Colony [11:326:2e] has:
RESOURCES:
* ore: 127,995,803,684,021 
* crystal: 137,892,171,137,937 
* hydrogen: 110,105,591,519,224 
================================
Total plunder: 187,996,783,170,591 (1503974266 carm / 7519871327 herc / 37599356635 atlas)
DSP: 490,976,176,317,113 (13703670139260 Dios / 54814680557037 Zags)

URCATH'S SHIPS:
* Artemis Class Fighter: 59,807,277,911
* Atlas Class Cargo: 5,986,574,574,090
* Apollo Class Fighter: 8,459,021,455
* Zagreus Class Recycler: 265,142,929,788
* Hercules Class Cargo: 513,916,093,778
* Dionysus Class Recycler: 9,200,820,153,013
* Poseidon Class Cruiser: 4,214,697,799,406
* Carmanor Class Cargo: 4,414,660,819,921
* Athena Class Battleship: 3,062,009,152,549
* Ares Class Bomber: 9,084,028,627
* Hades Class Battleship: 626,136,831,597
* Prometheus Class Destroyer: 2,116,938,741,535

DEFENSES:
* Missile Battery: 547,360,106,727
* Laser Cannon: 1,979,918,844,774
* Pulse Cannon: 1,773,175,298,780
* Particle Cannon: 22,284,434,764,250
* Decoy: 1
* Gauss Cannon: 12,941,708,991,095
* Large Decoy: 1
* Plasma Cannon: 1,957,176,888

TECHS:
* Armor Tech: 21
* Weapons Tech: 21
* Shield Tech: 21

now i have scanned 50/60 NPC in SFCO across differing sizes and not 1 Zeus in sight... which is why i`m asking the question across here, not just for myself but for all players regardless of rank and size... It should be a level playing field.

12
Stardrift Empires Discussion / Zeus numbers on NPC
« on: October 18, 2015, 07:48:43 PM »
Sorry to have to bring this subject up....

BFG are you planning on or in the process of introducing the Zeus less NPC in SDE acros the spectrum of players and spawns as is available in SFCO atm.....

if not WHY NOT????

I`d for once like to be able to consistently hit NPC with huge takings and little or no loss as i`m having atm in SFCO... so in essence i`m just asking for parity between the unis in regards to spawn consistency....

whats good for one is good for the other...


13
MMMMMmmmm is someone selling res.... please contact me in game with rates lmao...

14
Stardrift Empires Discussion / Re: Hypocrites..
« on: September 18, 2015, 10:52:01 AM »
chrystal...my beef isn`t with you.... i don`t remember you slamming tcbo1... we have our own history lol

my beef is with all the loud mouths that slammed and ridiculed TCBO1 because we decided to play a certain way and were fed resources to do so....

And now i see some of those players on the leaderboard have had an insane jump in rank and it couldn`t have been done off their own back as the timescale is wrong and had to have been fed insane amounts of res to get to where they are...


SO AGAIN I SAY HYPOCRITES!!!!!

15
Stardrift Empires Discussion / Hypocrites..
« on: September 15, 2015, 09:21:34 PM »
Right where to start..... oh i know!!!


Lets go back in time to when myself and other members of TCBO1 where widely slammed and ridiculed for getting a leg up the leaderboards....

NOW WHO`s THE HYPOCRITES? ? ? ? ? ? ? ?

so lets have a show of hands by those that did the ridiculing and shouting the house down who have now had massive legs up ...and see how many come forward..

i`ll lay money on not many..

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