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Author Topic: NPC's and a polite request to Matt. :o)  (Read 6592 times)

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Offline Smurfalot

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NPC's and a polite request to Matt. :o)
« on: September 25, 2013, 08:23:39 AM »
Firstly, i never get involved in the b*tching that takes place on here at times. Its a game. Chill.
Secondly, this is a general comment and a polite request, so please dont b*tch on this thread either!  :P
However, polite comments are welcomed.

For those of you that dont know who i am, im the #3 player, and i was top 10 BEFORE the npc found steriods! lol! In the days when we had to really work for ranking.
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This is typical of a big NPC in G1.
Defences of 9m units.
Ships 800k.
A ratio of 11 defs per ship. And a measly dsp total. A ratio of 1.5 def per 1 dsp.
(All figures approx)

Encounter Abandoned Colossus Platform has:
RESOURCES:
* ore: 38,859,194 
* crystal: 45,735,818 
* hydrogen: 33,095,019 
================================
Total plunder: 58,845,015 (2354 herc / 11770 atlas)
DSP: 6,189,467 (174426 Dios)

SEEKERS'S SHIPS:
* Artemis Class Fighter: 250,439
* Atlas Class Cargo: 198,854
* Apollo Class Fighter: 116,617
* Zagreus Class Recycler: 82,790
* Hercules Class Cargo: 70,012
* Dionysus Class Recycler: 32,219
* Poseidon Class Cruiser: 32,453
* Carmanor Class Cargo: 25,673
* Athena Class Battleship: 15,202
* Ares Class Bomber: 9,796
* Hades Class Battleship: 8,603
* Prometheus Class Destroyer: 4,586
* Zeus Class: 252

DEFENSES:
* Missile Battery: 5,772,856
* Laser Cannon: 2,077,430
* Pulse Cannon: 413,889
* Particle Cannon: 806,077
* Decoy: 1
* Gauss Cannon: 87,710
* Large Decoy: 1
* Plasma Cannon: 45,467

If I use YNC’s example of a typical npc in G25 as per his recruiting post..

Encounter Large Floating Colony [25:374:2e] has:
RESOURCES:
* ore: 60,241,735 
* crystal: 131,151,538 
* hydrogen: 102,547,827 
================================
Total plunder: 146,970,550 (5879 herc / 29395 atlas)
DSP: 99,170,012 (2802347 Dios)

URCATH'S SHIPS:
* Artemis Class Fighter: 4,255,770
* Atlas Class Cargo: 3,843,397
* Apollo Class Fighter: 1,966,085
* Zagreus Class Recycler: 1,524,134
* Hercules Class Cargo: 1,231,010
* Dionysus Class Recycler: 849,554
* Poseidon Class Cruiser: 530,818
* Carmanor Class Cargo: 425,596
* Athena Class Battleship: 298,786
* Ares Class Bomber: 167,092
* Hades Class Battleship: 164,081
* Prometheus Class Destroyer: 146,767
* Zeus Class: 1,046

DEFENSES:
* Missile Battery: 12,659,997
* Laser Cannon: 9,753,105
* Pulse Cannon: 2,308,363
* Particle Cannon: 2,002,886
* Decoy: 1
* Gauss Cannon: 466,961
* Large Decoy: 1
* Plasma Cannon: 115,441

Ship count 15m
Def count 25m
A ratio of less than 2defs per ship.

Then look at the dsp ratio..
0.25 defs per 1 dsp.

This is 6 times more favourable to the #1 player.

Please note, I have no animosity towards YNC, and was also offered the opportunity to move to G25 as part of TCBO1.

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Matt, whilst I accept all communication from yourself and BFG, that all NPC are spawning randomly, within the parameters that they were designed, I respectfully ask, would you please go to your employers and ask them to tweak the defences downwards. Not because they are faulty, but because BFG would like to help its customers, continue to enjoy the game for longer.

I offer no threats of strikes etc, I just ask politely, if this could be considered, and hopefully implemented.

Offline Devil_Spawn

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Re: NPC's and a polite request to Matt. :o)
« Reply #1 on: September 25, 2013, 09:16:15 AM »
so what you are asking is for easier NPC...???? yes /no

ranked 3rd in the game and you are asking for easier NPC, wow Personally i feel that they(BFG) should never have made them proportional to players in the first place...however they did and this is the result...

But just for the hell of it Smurfalot......

NO DEFS, NO DEFS, NO DEFS, NO DEFS, NO EFS, NO DEFS!!!!!!!!!!! :-)
D estined to sow the seeds of EVIL

Offline Smurfalot

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Re: NPC's and a polite request to Matt. :o)
« Reply #2 on: September 25, 2013, 09:43:53 AM »
There is always one hey...

No, what I'm asking for, are all npc to be the same proportion. Look at those you hit, and see what the defenses are compared to those above.

I'd have preferred that the npc were never messed with either. I was doing nicely. However, the playing field needs to be level for all ranks, and not for the game to be run, as it appears, to the benefit of just one player.

Offline Devil_Spawn

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Re: NPC's and a polite request to Matt. :o)
« Reply #3 on: September 25, 2013, 01:33:32 PM »

pretty sure it has been hashed and hashed and hashed many times, and i`m sure Matt has answered this many many times as well..

They are rsp based.... but they also reflect some players.. and in some cases these reflections mean a differing ratios of ships to defs...

just found this..

"-Determining NPC compositions
Once per day, the game selects a single player at 20 evenly spaced intervals throughout a given universe's leaderboard. These players roughly represent the players at the following percentile ranks (95, 90, 85, 80, 75, 70, 65, 60, 55, 50, 45, 40, 35, 30, 25, 20, 15, 10, 5, 0). For each of those players it then collects information about the number of ships the player has and stores the build ratio for those ships (20% Artemis class, 15% Hades class, 30% Hades class, etc.). It then collects information about the number of defenses the player has and stores the build ratio for those defenses. It then collects the player's armor, weapon, and shield levels and averages them together and stores that data."

not sure how upto date that is..Matt and BFG would be able to comment better.. if it is still correct then it explains a lot tbh....

so pretty much still a huge random factor involved..
D estined to sow the seeds of EVIL

Offline cush

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Re: NPC's and a polite request to Matt. :o)
« Reply #4 on: September 25, 2013, 05:28:00 PM »
Player ship or defence ratio isn't really important, its the % of the total RSP attributable to ships which is, and that isn't affected by players.

In the first example, if my sums are right, 26% of the total RSP was distributed to ships. In the big NPC example it was 64% making it much more generous.

I found this earlier which was even worse. 10% of total RSP in ships.

Encounter Large Floating Colony [X:XX:Xe] has:
RESOURCES:
* ore: 6,635,927 
* crystal: 11,546,592 
* hydrogen: 7,938,581 
================================
Total plunder: 13,060,550 (523 herc / 2613 atlas)
DSP: 277,238
URCATH'S SHIPS:
* Artemis Class Fighter: 1,147
* Atlas Class Cargo: 1,366
* Apollo Class Fighter: 350
* Zagreus Class Recycler: 566
* Hercules Class Cargo: 126
* Dionysus Class Recycler: 345
* Poseidon Class Cruiser: 37
* Carmanor Class Cargo: 137
* Athena Class Battleship: 45
* Ares Class Bomber: 74
* Hades Class Battleship: 48
* Prometheus Class Destroyer: 97
* Zeus Class: 22

DEFENSES:
* Missile Battery: 434,627
* Laser Cannon: 140,975
* Pulse Cannon: 26,205
* Particle Cannon: 65,661
* Gauss Cannon: 5,848
* Plasma Cannon: 3,530
* Decoy: 1
* Large Decoy: 1

TECHS:
* Armor Tech: 16
* Weapons Tech: 16
* Shield Tech: 16

Offline cush

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Re: NPC's and a polite request to Matt. :o)
« Reply #5 on: September 25, 2013, 05:46:17 PM »
Had a look at a couple of the mid sized ones that I used to be able to hit routinely.  The first one is 15.3% total RSP in ships, the second one is 15.2%. I'll have a look over the next few days, see if it changes.

Total plunder: 118,956,335 (4759 herc / 23792 atlas)
DSP: 2,769,839
URCATH'S SHIPS:
* Artemis Class Fighter: 2,091
* Atlas Class Cargo: 3,537
* Apollo Class Fighter: 366
* Zagreus Class Recycler: 1,344
* Hercules Class Cargo: 1,053
* Dionysus Class Recycler: 1,103
* Poseidon Class Cruiser: 138
* Carmanor Class Cargo: 1,571
* Athena Class Battleship: 429
* Ares Class Bomber: 391
* Hades Class Battleship: 420
* Prometheus Class Destroyer: 901
* Zeus Class: 243

DEFENSES:
* Missile Battery: 2,479,196
* Laser Cannon: 850,677
* Pulse Cannon: 149,828
* Particle Cannon: 381,969
* Gauss Cannon: 37,457
* Plasma Cannon: 23,733
* Decoy: 1
* Large Decoy: 1


Total plunder: 33,039,471 (1322 herc / 6608 atlas)
DSP: 1,974,650
SEEKERS'S SHIPS:
* Artemis Class Fighter: 2,067
* Atlas Class Cargo: 4,052
* Apollo Class Fighter: 2,477
* Zagreus Class Recycler: 3,033
* Hercules Class Cargo: 2,447
* Dionysus Class Recycler: 775
* Poseidon Class Cruiser: 621
* Carmanor Class Cargo: 1,138
* Athena Class Battleship: 304
* Ares Class Bomber: 285
* Hades Class Battleship: 303
* Prometheus Class Destroyer: 649
* Zeus Class: 165

DEFENSES:
* Missile Battery: 1,761,140
* Laser Cannon: 603,021
* Pulse Cannon: 107,602
* Particle Cannon: 274,731
* Gauss Cannon: 27,488
* Plasma Cannon: 17,329
* Decoy: 1
* Large Decoy: 1


Offline YNC(SS) Retired

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Re: NPC's and a polite request to Matt. :o)
« Reply #6 on: September 25, 2013, 06:14:04 PM »
I think everyone is missing one very important thing. Look at my RSP. I am over 6.5 million in RSP. 11 place and below on the RSP leader board is 250k and below. I have never stopped building. I never worried about RSP management. The amount of RSP a NPC has is based on the person it spawns from. If everyone would continue to build the NPCs would produce more RSP. The thing is as the RSP grows the defense will grow. To make a significant profit you are going to have to attack with Zeus.

Offline cush

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Re: NPC's and a polite request to Matt. :o)
« Reply #7 on: September 25, 2013, 07:09:30 PM »
No, you're missing an even more important point.

It doesn't matter if an NPC spawns with a billion or a trillion RSP if an unfair proportion of that RSP is going into defence.


Offline Matt H

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Re: NPC's and a polite request to Matt. :o)
« Reply #8 on: September 25, 2013, 07:26:51 PM »
No, you're missing an even more important point.

It doesn't matter if an NPC spawns with a billion or a trillion RSP if an unfair proportion of that RSP is going into defence.

Why is it unfair? Why isn't it just a challenge?
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Offline cush

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Re: NPC's and a polite request to Matt. :o)
« Reply #9 on: September 25, 2013, 07:38:47 PM »
It's only unfair if the defence distribution doesn't make them progressively harder, as I believe you intended, and as is stated in the wiki.

"The percentage of RSP assigned to defenses is templated with some variation applied at the time of spawning. In general, a larger percentage of the RSP is assigned to defenses the larger the NPC is"

If they work as in the above quote then they're fair, without getting into profitable/unprofitable etc

If YNC gets a big NPC that has a ship distribution of 64% of total RSP and I get a small NPC that has 10% of the total RSP allocated to ships then thats unfair, I'm sure you'd agree.

Offline Matt H

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Re: NPC's and a polite request to Matt. :o)
« Reply #10 on: September 25, 2013, 07:42:09 PM »
If YNC gets a big NPC that has a ship distribution of 64% of total RSP and I get a small NPC that has 10% of the total RSP allocated to ships then thats unfair, I'm sure you'd agree.

So you just want handouts? Okay. I get it.
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Offline YNC(SS) Retired

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Re: NPC's and a polite request to Matt. :o)
« Reply #11 on: September 25, 2013, 07:43:52 PM »
I see the point but the defenses on the NPC that spawn from me are more in response to my Zeus fleet than my actual defenses. For my RSP size my defenses are low. I believe this is the reason for the difference in the ratio in defenses to RSP in my NPC. Matt can you verify this for us.   

scoticus prime

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Re: NPC's and a polite request to Matt. :o)
« Reply #12 on: September 25, 2013, 07:44:11 PM »
When did the zeus become an offensive weapon?

Offline Matt H

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Re: NPC's and a polite request to Matt. :o)
« Reply #13 on: September 25, 2013, 07:46:08 PM »
When did the zeus become an offensive weapon?

According their in game description, always.

"The Zeus is the heaviest assault unit. Its massive firepower is unrivaled."
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scoticus prime

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Re: NPC's and a polite request to Matt. :o)
« Reply #14 on: September 25, 2013, 07:48:52 PM »
With it's speed, using it as an offensive weapon is ridiculous.  It is definitely more a defensive weapon.  If you want the zeus to be the ultimate offensive weapon then you should increase the speed on them.

 

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